And of course there are variations on the theme, with the following picture having far more straight lines than the first picture.
Looking at this picture you can see possibly 3 town sectors joined by thinner strips which could be counted (under the rules) as woods. Also note the straight lines of the woods on the ridge behind the town.
In this shot the woods edges are not as linear. The town is maybe 1 sector. Note the patchwork fields as well.So, how do we attempt to replicate this on the table. After all, if we didn't worry about what our models looked like we may as well play with plain counters on a map. However I do think that we should be able to do better than this.
Getting better but still with the felt.My thinking for forests at the moment is a combination of the carpet squares with the tree stands that can been seen placed on top (and I'm not sure why we used them. its obvious that they are forests!). I can live with the stand displacement.
I have also spent some time pondering town sectors. Ideally I would like to keep the 3D aspect but add a flat top to place the defending stands. A clear top could be a possibility but they tend to get scratched and look tatty. A soldered wire armature could be another possibility.