I wanted the lower edge, so got the upper edge. Things went downhill from there.
I decided to advance the 2 infantry battalions down the left side of the board to take the 2 objectives on that side of the board. The panzer grenadier's advanced to the close objective in the center of the board. at this point I had a bit of a brain fart and decided that it would be a good idea to attack the tank battalion down the right side of the board along the roads to the furthest village.
The initial attack on the left went OK, but the infantry started to take losses from the massed British artillery. On the right the over ambitious attack foundered by trying to attack down a narrow road hemmed in by a river on one side.
|"Looks like an FOW battle..."|
|"Where have they all gone?"|
Things I learned.
1) Pz IV's re no match for Churchills (and 2 points more expensive to boot).
2) People who don't think that British artillery doesn't work well under Spearhead have not used enough of it. 25 pdr's might only have factors of 1/4, but with 18 of them eventually the odds just whittle you down. That and some jammy bastard at one point threw 4 '6's in a row.
3) Nothing kills an army quite as fast as poor dice throwing......
I've never had any luck with PzIVH either, Rhys.ReplyDelete
How much are STUGs under the points system?
21 for the late model. So 3 points less than a Pz IV H, which is possibly about right given you can't move and fire and have a more limited fire arc. On the other hands, it is still more expensive than a Sherman, which can do both of those things (albeit with less efficacy).Delete
If a Sherman is 20 points, I'd think a Pz IV H should be 22, not 24, and a late StuG III should be 20 as well.
Classic encounter.. we find that PzIVs are usually pretty handy. We stick with them or StuGs in our games as they represent the vast majority of tanks at that stage in the war. Keith and I both prefer the 'norm' over the exception.
Robin, there were reasonable numbers of Panthers in Normandy in the Panzer formations, if I recall generally even numbers. This was not the case on the Eastern Front at the time of Bargration where Stugs and PzIVs dominated what armour was available. As always wargames often focus on armour. Rhys being the exception of course :)Delete
Yep .. I recommended to you 'The Tank War' by Mark Urban.. it has a couple of chapters which offer a great look into the armoured battles of Normandy. Panthers certainly feature there from time to time, as do Tigers (and PzIVs and StuGs)Delete
The Panther is hardly an exception....ReplyDelete
No indeed .Delete
Ha, Luke and massed, off-table artillery! I've been down that road before :DReplyDelete
Nothing wrong with PzIVs and Stugs, they are just different.ReplyDelete
Sure, there is nothing wrong with them, stat-wise; they are just too expensive under the current points system in comparison with many other items, so if you are going to use the points system, you are unnecessarily handicapping yourself using them.Delete
I must remember that. My PzIVs keep winning games.ReplyDelete
Yeah, what's that all about eh? Oh, you might be a better player? ooo darnDelete
I doubt that! I do recall some very enjoyable games over the years though.Delete
Rhys, looking at your command arrows why did you not try and flank march? As an encounter scenario using the German advantage in working the flanks is reasonably critical.ReplyDelete
We decided not to use flankmarches (though I may have been a bit premature).ReplyDelete
In my experience flank marches have always turned into complete dogs dinners, and its worse with opposed flank marches.
Now, If I had taken my veteran paratroops....